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Square Enix has something of an established design for its largest properties: Announce a project far too early, take an inordinate corporeality of time slogging through development hell, and then drag a skilful game beyond the finish line with some technical hiccups along the mode. And past most accounts, that's exactly what happened to Kingdom Hearts 3.

Over at our sister site IGN, reviewer Jonathon Dornbush awarded Kingdom Hearts 3 a Great score of 8.7/x. Equally a long-time fan of the series, he was thrilled with the characters and settings even if the core plot is a bit shrug-inducing. After finishing the game for review, Dornbush says that he wanted to jump back in, and so that speaks highly of his overall experience with the game.

The PS4 version of Kingdom Hearts IIISEEAMAZON_ET_135 See Amazon ET commerce enjoys a metascore of 88/100 with 38 reviews tracked on Metacritic, and then IGN'south score is in the middle of the pack. Unfortunately, the version on the Xbox 1 only has nine reviews counted to appointment. As such, the 79/100 metascore doesn't hateful very much.

Game Informer gave it a 9.5/10, and reviewer Kimberley Wallace says that she'southward "delighted past how satisfied [she] was with the journey." At the lower end, the game earned an 8/10 at GameSpot with reviewer Tamoor Hussain calling the story "heavy-handed," merely thoroughly praising the high-highs of the Disney-themed worlds.

And now that the Digital Foundry folks have had an opportunity to compare the game across all iv supported consoles, we have a expert idea of how well Square Enix can handle Unreal Engine iv. Plus, this finished product gives the states a glimpse of what we might run across when the Final Fantasy 7 Remake finally ships.

Equally a shock to no i, the stock Xbox One is the worst way to play KH3. It resolves at only 720p while the standard PS4 runs at 900p. The PS4 Pro steps up to 1296p, and the Xbox One Ten makes information technology all the way upwards to 1440p. Considering some other big UE4 title just launched with similarly lackluster resolution results, none of this is surprising.

Regardless of platform, you'll be able to swap betwixt the "Default" mode with an unlocked frame rate or "Stable" mode capped at 30fps. Unfortunately, none of the consoles are able to deliver a consequent 60fps in the former, or properly paced frames in the latter.

As it stands at present, it seems the best performance tin be establish past forcing the PS4 Pro version to 1080p without supersampling enabled. Xbox One X owners, sadly, don't accept that option available. Hopefully, Square Enix will go on patching the game with performance optimizations and additional graphical options. At the very to the lowest degree, nosotros hope to meet the wonky frame pacing worked out on the double.

[Image credit: Square Enix]

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